White Phoenix Studios is back, hopefully to stay: a new start.
This first article is a stepping stone to closing its “original” form, sharing some thoughts on what went wrong and starting again, from zero.

The post-mortem: what went wrong
So, White Phoenix Studios is to me my life dream: making a place for all artists to help publish their (and mine, of course) creations.
The thing is that at the age of 15-16 I really didn’t know… anything.
But first things first: Rival Destinies is officially on indeterminate hold; as you can see, almost everything about it has disappeared from the internet.
For those who didn’t know what it is, Rival Destinies (RD) is my “main” work: a trilogy of games that spans across genres, with the first title set to be a 2D Action RPG with ambitious goals, like a vibrant and lifelike open world… something unthinkable back then, and nowadays only Red Dead Redemption 2 has come near that vision.
As you can see, it was really beyond my skills and too ambitious for a teenager.
So I wasn’t able to deliver it and it killed my motivation, making me lose my will, preventing me from “staying determined” (yeah, sorry Toby Fox, I failed you /s) and leading me to procrastinate even on other games or works of art.

Rising from the ashes: what I learned
Now, finally, I’m more experienced and I’ve worked hard on improving how I pick my next goals to not make the mistake of biting off more than one can chew again.
So my leitmotif for this “new era” (or first real era, one could say) of White Phoenix Studios will be “step by step”: to not target big things and start with smaller projects to improve and learn new things (and also deliver something tangible to you).
Vengeance (a track I already published! check it out) and Beat Breaker, which will be fully revealed on the next few days as I publish this post, embody this new vision of mine: simple projects that I’m capable to deliver and that are really useful as stepping stones for the future.
As I worked on them, especially Beat Breaker and other unannounced stuff, I learned a lot of things and I’m enjoying working on them, treasuring every small milestone or feature I complete or make work.
I would love it if this post could help other people who feel “not enough” or follow overly ambitious goals because they feel pressured to do only extraordinary things: in an era of AI-generated slop, simply the action of making is valuable. Treasure it, target viable results, and pour all of yourself into it… even a stickman, if done with human creativity, can be a piece of art.

A new start
I hope you will follow and support me and us as a studio in this journey; I really want to make it work and collaborate with other people that want to share my vision… oh, and also about this: WPS will retain its goal to help other artists, so you will soon have the space to share your works and we remain open to helping you publish and promote your stuff with us if you’d like!
Stay tuned for more info about this or contact us ❤️

And that is all for now!
To all the people that supported me to this point, thank you again for all the love you share with me every day, I really treasure it.
Remember: “The best is yet to come”